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IGF 2024 Open Forum #64 Women in Games and Apps: Innovation, Creativity and IP

    Roundtable
    Duration (minutes): 60
    Format description: Round table discussions and equal participation of all stakeholders.

    Description

    The overall objective will be to show how innovation, creativity and a conducive intellectual property ecosystem can enhance gender equality in games and app development. To achieve this, the session will first showcase the creativity and innovation of women in video game and app development. Secondly, it will show how the intellectual property system can further ensure equality and creative attribution. Thirdly, it will present practical IP tools, policies and good practices to be used at the national level. The event will also provide space for a diverse group of stakeholders (industry, government, and academia) from various regions.

    The event will be co-moderated on site and online. Speakers would also be foreseen to attend on site and online. WIPO will draw from previous successful experiences in organizing similar events in previous IGFs.

    Organizers

    🔒World Intellectual Property Organization (WIPO)
    Michele Woods, Director, Copyright Law Division; WIPO Ryszard Frelek, Counsellor, External Relations Division. 

    Speakers

    Among others: 

    Ms. Kate Edwards, Geographer, CEO and Principal, Consultant – Geogrify. LLC, Seattle, U.S (onsite)

    Ms. Tami Bhaumik, Vice President of Civility and, Partnerships, Roblox (onsite)

    Ms. Michele Woods, Director, Copyright Law Division, WIPO 

    Mr. Julio Raffo, Head, Innovation Economy Section, Department for Economics and Data Analytics) (online)

     

     

    Onsite Moderator

    Ryszard Frelek, Counsellor, External Relations Division, WIPO

    Online Moderator

    Ms. Kristine Schlegelmilch, Senior Advisor, IP and Gender, Office of the Deputy Director General (PTS), WIPO

    Rapporteur

    Ryszard Frelek, Counsellor, External Relations Division, WIPO

    SDGs

    5. Gender Equality
    5.b
    5.c
    17. Partnerships for the Goals
    17.6
    17.7

    Targets: SDG 5 The event will aim to showcase good practices, tools and policies that are aimed at empowering women in the videogame and application development industries. SDG 17 The videogame and app industry require multi-stakeholder collaboration between, for example, developers, platforms, and policy-makers, to name a few. These kinds of cross-sectoral partnerships are linked to enhancing, promoting, and encouraging public-private partnerships in support of sustainable development. The program will consider how legal and regulatory frameworks required for developing countries and economies in transition can be enabled to drive such collaborations.